Cespenar's Forge

Cespenar turns various components into fabulous items for a price. You'll find him in your pocket plane after doing a bit of Throne of Bhaal expansion. You can return to the pocket plane whenever you wish (it's a special ability your character has) and you can safely store things there.

Components marked with an * are required for more than one item but as far as I know there is only one in the game so choose wisely.

I recommend you keep any excellent items even if you can't use them. Later on, you can give some characters Use Any Item special ability which is fantastic. smile

Armour, Bracers, Helms, Cloaks, etc

Item Special abilities Components required Cost
Aslyferund Elven Chain +5 While worn user is completely immune to normal weapons

Bards can cast whilst wearing it

Armour Class 0, weight 15
Bladesinger Chain +4

Protection From Normal Weapons Scroll
40,000GP
Blue Dragon Plate 90% resistance to all lightning and electrical attacks

Armour Class -1, weight 20
Blue Dragon Scales 5,000GP
White Dragon Scale 50% resistance to Cold

Cast Cone of Cold 3 times a day

Armour Class -2, weight 15
White Dragon Scales 5,000GP
Blessed Bracers Cast Cure Critical Wounds once/day

Cast Resurrection once/day

+10 maximum hit points while equipped

Only usable by Paladins, or anyone with Use Any Item.
Paladin's Bracers 10,000 GP
Montolio's Cloak +1 bonus to saving throws

+2 THAC0 with Off hand

+1 Armour Class

Only usable by Rangers, or anyone with Use Any Item.
Montolio's Cloak

Montolio's Clasp
5,000GP
Improved Cloak of Protection +2 Cast Improved Invisibility once/day

Cast Improved Haste once/day

Armour Class +2, Saving Throw +2
Cloak of protection +2

Invisibility Scroll

Improved Haste Scroll
20,000GP
Helm of the Rock Cast Aura of Command 3 times a day (unless saved enemies will flee in terror)

25% resistance to fire, cold, acid, poison and electricity

Only usable by Fighters, or anyone with Use Any Item ability.
Helm of the Rock

Left Horn

Right Horn
5,000GP
Thieves' Hood Immune to backstab and poison

Cast True Sight 3 times a day (dispels illusions)

Only Usable by Thieves, or anyone with Use Any Item ability.
Thieves' Hood

Ring of Invisibility

Antidote Potion
10,000GP
Circlet of Netheril +10 to maximum hit points

Memorise one extra 7th and 8th level spell

Only usable by Mage
Circlet of Netheril

Bronze Ioun Stone
5,000GP
Wondrous Gloves +1 Armour Class, +1 THAC0

Additional 2nd, 3rd and 4th level spell slot

Only usable by Bards, or anyone with Use Any Item ability.
Bard's Gloves

1 Ruby
1 Emerald
1 Diamond
1 Rogue Stone
1 Star Sapphire
10,000GP
Clay Golem Manual Summons a Clay Golem for 10 rounds once/day

Only usable by Mage or Bard, or anyone with Use Any Item.
Golem Manual

Clay Golem Page
5,000GP
Stone Golem Manual Summons a Stone Golem for 10 rounds once/day

Only usable by Mage or Bard, or anyone with Use Any Item.
Clay Golem Manual

Stone Golem Page
10,000GP
Juggernaut Golem Manual Summons a Iron Golem for 10 rounds once/day

AC -2, only hit by +2 weapons or better, 99 hit points, THAC0 -1
Fists act as +2 weapons
Damage 8D8 +2D6 & stun if save fails

Also will absorb all melee damage to summoner for 5 blows, but then is dispelled.

Only usable by Mage or Bard, or anyone with Use Any Item.
Stone Golem Manual

Juggernaut Golem Page
15,000GP

Weapons

Weapon Special abilities Components required Cost
Carsomyr + 6 (Two-handed sword) THAC0 +6, Damage 1D12 +6, Speed 4

50% magic resistance when equipped

Dispel magic 3 times a day

Sword dispels magic on opponents with every hit

+6 damage to chaotic evil opponents

Only usable by Paladins, or anyone with Use Any Item ability.
Carsomyr +5

Eye of Tyr
5,000GP
Gram the sword of Grief +5
(Two-handed sword)
THAC0 +5, Damage 1D10+5, Speed 5

User has 5% Magic Resistance when equipped

10% chance of 2D12 poison damage

Opponent will lose 1 level every attack if save fails (-5 penalty).
Gram the Sword of Grief +5

* Heart of the Damned*
5,000GP
Short Sword of the Mask +5 THAC0 +5, Damage 1D6+5,
Speed 0

15% chance to drain 1 level from opponent with each attack

15% chance to entangle opponent for 24 seconds with each attack (no save)
Sword Sword of the Mask +4

* Heart of the Damned*
5,000GP
Axe of the Unyielding THAC0 +5, Damage 1D8+5,
speed 2

user regenerates 3HP/round

User gains 1 constitution and 1 Armour Class

10% chance of instantly killing an opponent with each attack
Axe of the Unyielding +3

Baalor's Claw
5,000GP
Angurvadal +5
(Long Sword)
THAC0 + 5, Damage 1D8 +5, 1D4 +1 fire damage, Speed 0 Angurvadal + 4

Liquid Mercury
10,000GP
Foebane +5
(Bastard Sword)
THAC0 +5, Damage 2D4+5, +6 damage vs shapeshifters, undead and all extra-planar beings (demons,planetars, etc), Speed 3 Foebane +3

Fflar's Scabbard
5,000GP
Purifier +5
(Bastard Sword)
THAC0 +5, Damage 2D4+5, +5 damage versus Chaotic Evil opponents, Speed 3

User has 30% magic resistance

Cast Mass cure once/day

Cast dispel magic twice/day
Purifier +4, must be lawful good to find it, you can always borrow Mazzy or Keldorn

Eye of Tyr
5,000GP
Hindo's Doom +4 (Katana) THAC0 +4, Damage 1D10+4, Speed 0

User is immune to all form of death magic & has 10% Magic resistance whilst equipped

Cast Greater Restoration once/day
Hindo's Doom +3

Hindo's Hand
5,000GP
Runehammer +5 THAC0 +5,Damage 2D4+5,Speed 0

User has Negative Plane Protection & is immune to Fear whilst equipped

Mass Cure once/day

Fire Giant Strength once/day

4-16+10 damage to undead and will destroy them if save fails (-4 penalty)
Runehammer +4

Rune of Clangeddin
5,000GP
Spectral Brand +5 (Scimitar) THAC0 +5, Damage 1D8+5, +1D6 cold damage, Speed 1

summon spectral blade once/day. (Dancing sword fights on its own for wielder, doing 1D8+3 damage for 4 rounds with every attack)

User has Negative Plane Protection

Armour Piercing Strike once/day which raises THAC0 to +10 for 3 rounds
Spectral Brand +4

Skull of the Lich
5,000GP
Flail of Ages +4 THAC0 +4, Damage 1D6+5, 1 fire damage, 1 cold damage, 1 acid damage, 1 poison damage, Speed 3

33% chance to slow opponents with every attack (no save)
Flail of Ages +3

Poison Flail Head
5,000GP
Flail of Ages +5 THAC0 +5, Damage 1D6+6, 2 fire damage, 2 cold damage, 2 acid damage, 2 poison damage, 2 Electrical damage, Speed 2

User has Free Action and 5% Magic resistance

33% chance to slow opponents with every attack (no save)
Flail of Ages +4

Electric Flail Head
5,000GP
Storm Star +5
(Mace)
THAC0 +5, Damage 1D6+6, +1D6 electrical damage, Speed 2

5% chance of chain lightning with each attack

User has 20% electrical resistance whilst equipped
Storm Star +3

Starfall Ore
5,000GP
Club of Detonation +5 THAC0 +5, Damage 1D6+5, +5 fire damage, Speed 4

30% chance +15 fire damage to opponent with each attack

5% chance of Fireball with each attack (be careful as it harms party members too).
Club of Detonation +3

Ring of Fire Resistance
5,000GP
Dagger of the Star +5 THAC0 +5,Damage 1D4+5,Speed 0

5% chance of 1D8 Fire and 1D8 electrical extra damage to opponent

15% chance user will become invisible for 60 seconds with each attack
Dagger of the Star +4
5 Star Sapphires (I couldn't find 5 in the expansion so I suggest you keep some)
5,000GP
Ixil's Spike
(Spear)
THAC0 +6,Damage 1D6+6,Speed 2

with every attack, if save fails, opponent will be pinned for 3 rounds and take 1D6+5 damage each round.
Ixil's Spike

Ixil's Nail +4
5,000GP
Ravager
(Halberd)
THAC0 +6, Damage 1D10+6, Speed 3

3-18 damage to opponent if save fails

10% chance to kill opponent (no save)

Cast Cloak of Fear 3/day
Ravager +4

Serpent Shaft
5,000GP
Staff of the Ram +6 THAC0+6, Damage 1D6 + 12 crushing +1D4 piercing, Speed 1 Staff of the Ram +4

Roranach's Horn
5,000GP
Firetooth +5
(Crossbow)
THAC0 +7 (+5 crossbow, +2 fire bolts), Damage 1D6+5, +2 fire damage, Speed 1

Automatically shoots +2 fire bolts so no bolts required unless you want to.
Firetooth +4

*Bowstring of Gond*
5,000GP
Darkfire Bow +5 (Short Bow) THAC0+5, Speed 1

user has 5% bonus to fire and cold resistance

Can cast Improved Haste once/day
Darkfire Bow +4

*Bowstring of Gond*
5,000GP
Taralash +5
(Longbow)
THAC0 +5, Speed 2

User has movement rate increased by 2 whilst equipped
Taralash +4

*Bowstring of Gond*
5,000GP
Erinne Sling +5 THAC0 +5, Damage +5, Speed 0

Can create 5 +4 bullets once/day
Erinne Sling +4 5,000GP
Bag of plenty +2 Unlimited +2 Bullets Bag of Plenty +1

King's Tear
10,000GP
Quiver of plenty +2 Unlimited +2 Arrows Quiver of Plenty +1

Rogue Stone
10,000GP
Case of Plenty +2 Unlimited +2 Bolts Case of Plenty +1

King's Tear
10,000GP